So, I've setup the map which can be seen below. As
I've mentioned, this is really only a test to see how we go with the Mighty Empires rules and how we need to adapt them to suit 40K. Perhaps I should have made the map smaller, but I suppose it'll give us the opportunity to really bed down the rules.
Anyway, here's the map:

The starting points were randomised by F dice rolling, as were the starting settlements. Due to laziness, I couldn't be bothered creating icons for the settlement types, so I grabbed some off the net. They denote what would be cities, villages and fortresses in the original game, I'm sure we could come up with something more suitable to suit our genre, and I'm sure you can work out what is what from the above.
Each players region ownership is highlighted, yellow for Space Wolves, black for
Ulthwe, blue for
Ultramarines and purple for Hive
Collussus. The orange denotes
independent territory
that'll have to be captured.
The top corner are the
army markers, obviously there can be multiple.
I think that's all that required for the initial setup. If there's anything you want added or you have any ideas on changes, let me know!
So, to the next phase.
Each player takes 6 turns before what is described in the Mighty Empires rules as the "Winter Phase". We can follow those same rules. Each turn you can move any number of armies one space, will go through the mechanics of that later though. You just need to know from the start that you can move up to 6 spaces before the Winter break.
Now, based upon your starting settlements, you get a number of points to spend on armies. The requirements for the armies are:
- Minimum army size is 500 points
- Maximum army size is 1500 points
- Each are must follow the codex for organisation (HQ, Troops etc)
- If at any time the army is no longer legal, it is destroyed.
- Obviously, you can only include a named character once throughout all your forces.
- Multiple armies can occupy the same space and hence fight together, bear than in mind when thinking about what miniatures you have (or what you may need to purchase ;) )
There are rules for characters and troops recovering after battles, so if your HQ dies, it's not necessarily all lost (but it might be!)
So, again F rolled for each of us (except for
Ulthwe, D helped there), and the starting points values are as follows:
Ultramarines: 4600 points
Space Wolves: 3900 points
Hive
Collossus: 3800 points
Ulthwe Craftworld: 3300 points
Also we rolled for your baggage, required to sustain your armies over barren terrain or where you have multiple armies in the same space. Amounts for each army are:
Ultramarines: 7 baggage
Space Wolves: 2 baggage
Hive
Collossus: 11 baggage
Ulthwe Craftworld: 7 baggage
Nice for the
Ultramarines, but they're sandwiched between enemies, so it's likely they'll need the extra points.
So to begin, we each need to complete the following. Any questions, give me a call!
Before Proceeding:
- Build your armies following the above guidelines. Give them a number and keep them secret from the others.
- Let me know where you want to deploy each of them. (We'll have to work on an easier method for this.)
- Read the Mighty Empires Rules; download them here. Up to page 32 at least would be nice. I think we should eliminate the rules for ships, and sieges I'm still not so sure about. Read the rules and let me know what you think.