Sunday, August 8, 2010

Summer 1 - End Turn 3

Here's the updated map after end of turn three. A summary of the first three turns.

Ultramarines: After finding their surrounding lands not particularly wealthy, the Ultramarines in search of resources have pushed their borders to those of both the Eldar of Ulthwe Craftword and the Tyranids of Hive Colossus. In desperation, the Ultramarines razed the town of Thartsis in an effort to create a open killing zone in which to decimate the oncoming Tyranids. Despite this however, a war on two fronts seems unavoidable.

Space Wolves: Having captured two independent cities with bloody assaults, the value of the Space Wolf holdings increased considerably allowing them access to foundaries which will certainly aid the war effort. Frustratingly for the marines, the locals seem a little less friendly in that part of the continent, with a two further settlements refusing to accept to their rule and repulsing their assaults.

Ulthwe Craftworld: Like the Ultramarines, the Eldar now have contact on two sides of their empire. They do however seems much better strategically placed. With a swamp to the south bordered by a fortress and mountains, that way seems far more secure than their open border to the west.

Hive Colossus: The discovery of a few new food sources and a fortress on the banks of the river were important to the Tyranids in the expansion of their drop zone. Local inhabitants remained hostile to the aliens with organised resistance slaying a number of scouting parties, halting the advances of their armies. An attempt to engage to Ultramarines in the razed village of Thartsis was abandoned due to the discover of a latent genestealers brood, thought to contain memories valuable to the hive mind.

Turn Tasks

1. Choose next scouting locations and let me know.

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